Things like laying down cover fire and moving characters to desired locations was often an exercise in futility.
You have almost no control in combat, and the simplified menus do not often give you an option that you'd like to have. There is also only one-on-one multiplayer, thus leaving this title out of most LAN parties. Audio was a bit weak, with the same recycled 'SportsCenter'?
In short, Nexagon fails to rise above its predecessors. A perfect example of a Fans Only title, as most tacticians and strategy gamers would rather have a bit more meat in their titles. Browse games Game Portals. Nexagon Deathmatch. Install Game. It merely offers boring screens that pop up from time to time and only vaguely describe important concepts. For some of the most vital concepts, like base building, you're simply cast adrift at first and left to figure things out on your own.
Thanks to the feeble tutorial that leaves you in the dark at least as often as it illuminates things, along with a clumsy manual, you'll need to learn much of the game through tedious trial and error. Basically, what Nexagon boils down to is this: In a campaign mode or single matches versus the computer or online opponents, you control small teams of little robots or genetically engineered creatures as they battle in pauseable real-time across little 3D arenas called pits.
Each team tries to smash enemy units and infiltrate their opponents' inner sanctum and destroy a glowing ball there. You use money you earn from successful matches to buy new units, called thralls, and to shore up your base with various walls, ramps, traps, and potted plants. Potted plants? Yes, for some strange reason, Nexagon throws a bit of Martha Stewart into the mix. You'll set up pretty palm trees and decorative plants in your base to impress some imaginary audience that you have no reason to care about.
Equally lame concepts, like desecrating tombstones and posing in front of tiny billboards during matches, give Nexagon an even more jumbled feel. Ridiculous thrall names like "Shortribs" and "G-String" further add to the sense of silliness and sloppiness. Controlling your thralls during matches can be a chore, which is surprising since they only have a few basic commands, like move, attack, and defend.
They also only have three basic combat stances, like full-out aggression or total passivity. During each match, you try to take advantage of each thrall's strengths high speed, ranged attacks, and so forth or special abilities, like being able to fire a mortar.
Few of the units are interesting, though, and pathfinding problems often making controlling them a hassle. Nexagon manages the weird feat of being both chaotic and tedious at the same time. Because the game plays in hectic real-time, you'll need to repeatedly pause the action at awkward moments to stay on top of things, which implies that Nexagon might well have worked better had it been designed from the ground up as a turn-based game.
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