Inspired by pedal designs found in modern fighter aircraft such as the F16 or F35, the Rudder Pedals are constructed from a highly robust Di-cast alloy. The most fully integrated Stick and throttle flight controller: built to meet the demands of the best virtual pilots in the world! Your Are Here : Home Profiles. Unzip and deposit the profiles into your Saitek profile folder. Note 1: The drivers have updated to now look at the SmartTechnology Folder and not the SD6 Folder, so you can copy the profiles over to the correct folder and they will work fine.
Open your profile editor, and then use the 'open' function to view a profile. To assign a function to a button, right click a button cell in the editor. The menu will show all the commands saved to the profile document.
Left click the command name and it will be assigned to that button. Repeat this process for any other commands you want to add. Once you are happy with your setup, click the Save As button and give your new profile a name.
When you press buttons on the controller, or move the joystick, SST will make key presses, mouse movements, and mouse clicks as if you had: typed keys on the keyboard, moved the mouse, or pressed mouse buttons yourself.
This is all done without you having to take your hands off of the controller. This will allow the controller to be automatically detected by the game you want to play. It also allows you to manually configure the controllers buttons and axes from within the game setup menu see game manual for how to configure controllers.
Some games, however, do not support game controllers - for example, Call of Duty 4. These games only understand key presses, mouse movements and mouse clicks. SST therefore lets you play these games using your Saitek controller.
In addition, some games, although they understand controllers, use additional keyboard commands that can be programmed to your controller using SST. SST allows you to assign the keyboard and mouse commands from your game, to your controller. This set of assignments can then be saved as a document, called a profile.
Your controller will require a profile for each game you want play. Our website contains ready made profiles for the latest games releases. These need to be downloaded to your Saitek SD6 Profile folder. This is the easiest way to get up and running.
This is the bare minimum required for you to get up and running. If the game you want to play does not appear in the profile list, or you want to make amendments and even start one from scratch, then the following information will get you on your way.
You should already have installed the SST software and plugged in your controller for the first time. When you have plugged your controller in, the Profiler icon will appear in the taskbar next to your clock every time your controller is plugged in. The Profiler icon could be a joystick, wheel, gamepad etc depending on which controller is plugged in.
If you have more than one Saitek controller plugged in at the same time, you will have a separate icon for each controller. When you hold your mouse cursor over the small icon a pop-up tooltip will tell you to which controller the icon refers. Left-click on the Profiler icon to open the Profiler menu window. Advanced Tip : - Clear Profile is used whenever you want to completely clear one of your controller profiles.
The Profile Editor automatically recognizes the controller you have plugged in and opens the window left showing a picture of the controller on the left and a list of its buttons and axes on the right. Our example uses the Cyborg X stick so the window shows the Cyborg X and its available buttons and axes. You can select another controller from the drop down menu at the top of the screen if you want to create a profile for another controller plugged into your PC or when no controller is plugged in note: you can create and save a profile without a controller plugged in but you cannot test or profile it.
Move your mouse cursor over the buttons and controls of the controller in the picture - each button or part of the controller is highlighted when the mouse cursor is over it. This means that the button or control can be programmed and there is a cell for the button or axis on the right of the screen in which you can create a keyboard command.
You will notice that your mouse cursor changes to a hand when it is positioned over some of the buttons. If you left click your mouse when the hand is positioned over a button it highlights the corresponding cell on the right of the screen, ready to be programmed.
You can also press the buttons or move the axes on the controller itself. This automatically highlights the cell on the right, ready to be programmed. We want to assign a simple command to our joystick buttons to speed up or slow down the simulation rate to speed up time when flying long distance.
First, either press button 4 or click on it on the picture of the controller on the left of the window. This will highlight the button 4 cell on the right of the window.
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